Lost in Time: Marvel and Sony’s Cancelled DAREDEVIL Game

A long time ago, before the 2003 “Daredevil” movie with Ben Affleck (shivers), a company called 5000ft Inc. had been working on a game based on the comic book character for the PlayStation 2 titled “Daredevil: The Man Without Fear”, sharing the same name as the popular Frank Millar graphic novel. The game was being developed by both Marvel (as they officially owned the rights and were also developing the live-action piece of sh–sorry–movie) and Sony (because PlayStation, duh), which resulted in a lot of disagreements for what it should be like, and eventually lead to it being discontinued.

As the title of the game suggests, the story would be based on Frank Miller’s comic-series for the Devil of Hell’s Kitchen, as well as other popular moments in Daredevil’s comic book run, including such characters as Elektra, Stick, Kingpin, Bullseye and The Punisher.

Thanks to popular gaming facts YouTube channel: DidYouKnowGaming, we now have footage of the game in early development. Also, we now know that since the game gained hype with other platforms such as Microsoft’s Xbox and PC publishers, the development team changed it to an Open-World game (much like the recently released and popular Grand Theft Auto: Vice City), and so would look something like a blocky Arkham City.  We also know that conflicting ideas for the game’s mechanics – Marvel wanted the gameplay to be simple and similar to other 3D Action games, and focus more on the Characters and Story, while Sony wanted to have brand-new, original gameplay mechanics adapted from other non-action games – as well as many other mistakes made by 5000ft Inc. itself were its ultimate downfall.

Footage from the gameplay seems to suggest that if this game had been released, then it would have been the first game to implicate a “sense” vision, a mechanic commonly found in many of today’s games (e.g. Eagle Vision – Assassin’s Creed Franchise, Detective Mode – Batman Arkham Series, etc.), and also included a gameplay mechanic for Daredevil’s grappling hook to traverse the open-world city, which looked to compete with Sony’s Spider-Man (based on Sam Raimi’s movie) by using actual physics (i.e. The hook actually attached to buildings), which was then used in the game for the second Spider-Man movie (a mechanic for which it is most popular for).

What do you think? Do you want a Daredevil game? Comment down below or tweet me at @Giantjordisteel

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